No Piracy.

We do not condone piracy of any kind. Asking for, providing or discussing illegal download links is not allowed in our communities.

Purchasing legitimate game copies, through the PlayStation Store or through acquiring game discs, and using those copies with RPCS3 is the best way to ensure you will have a clean copy that will work with the emulator. You can use your legal copies with RPCS3 by following the instructions in our Quickstart guide.

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Latest Builds

Build 0.0.31-16267
This build was released on 2024-03-28
Pull Request #15372
Commit 41f05f68
Submitted by elad335
Windows
Users can expect to run RPCS3 on a wide range of hardware setups on both laptops and desktops with support for Windows 10 and 11.
SHA-256
EA64DA4389E4A1D3019BAD9CA45AE84CBF6EFFC700A3476589EA755578B34315
Size
28 MB
Download
Linux
Users can expect to run RPCS3 at the best possible performance on a wide range of hardware setups with support for most common distros.
SHA-256
EA230906B40EFD231062B00FFAE6A26B04166A4298FF0A03A1F26DB680316E21
Size
89.8 MB
Download
macOS
Users can expect to run RPCS3 on Macs with Apple Silicon or Intel processors with dedicated graphics on macOS 12.6+, 13.0+, 14.3+ or later.
SHA-256
BBA8214481C19DF365B90B90BAA37225B26A17D4A207B1AD417FED392AD92C0F
Size
80.5 MB
Download
FreeBSD
Users can expect to run RPCS3 at the best possible performance on a wide range of hardware setups on FreeBSD 12.3 or later.



BSD Ports
Previous Builds
Checking previous builds allows you browse all publicly released official builds. We offer useful metadata for each build such as SHA, OS version, author and the commit it was compiled from. Please be aware that because these are previous builds they may be missing important fixes and additions found in later builds.

For furthers details see our commits log via GitHub.


All Previous Builds

Installing on a legacy OS

RPCS3 is only officially supported on modern operating systems such as Windows 10, Windows 11, Linux, macOS and FreeBSD. We offer a final build for legacy operating systems, but please be aware that this will be the final official build that will work on a legacy operating system.

Installing on Windows

For Windows users, simply extract the compressed file using any decompression software that supports .7z.
Once uncompressed, place your RPCS3 folder in a convenient location to start, such as: C:\Users\Kratos\Desktop\RPCS3\rpcs3.exe
Download dependencies Microsoft Visual C++ 2019 Redistributable

Installing on Linux

For Linux users, RPCS3 is packaged using the AppImage format. To run, execute chmod a+x ./rpcs3-*_linux64.AppImage && ./rpcs3-*_linux64.AppImage
Download AppImage using CLI wget --content-disposition https://rpcs3.net/latest-appimage or curl -JLO https://rpcs3.net/latest-appimage
Compile on Arch using AUR git clone https://aur.archlinux.org/rpcs3-git.git && cd rpcs3-git && makepkg -sri

Installing on macOS

For macOS users, simply open the downloaded .7z file and drag and drop the RPCS3.app file into the Applications folder.
Hold the Ctrl key on your keyboard and double click the binary to open it for the first time. This is required as RPCS3 is an unsigned application, and this step adds it to the exception list.
Once installed, your RPCS3 application support directory will be found in: ~/Library/Application Support/rpcs3/

Installing on FreeBSD

For FreeBSD users, RPCS3 supports active FreeBSD 13 and FreeBSD 12 versions.
Install as a package pkg install rpcs3
Compile using ports cd /usr/ports/emulators/rpcs3/ && make install clean

Website Source Code

Downloading the website source allows you to clone, fork or contribute any enhancements via GitHub. RPCS3.net is licensed under the GNU General Public License v2.0. Its core developed and maintained by DAGINATSUKO, while the compatibility database is developed and maintained by Ani.

Press Kit and Documentation

Our press kit is an amalgamation of all of the assets previewed on the branding page and more in a single package. It enables those who wish to promote the project and its development through high-quality digital media. We provide high-resolution assets such as our logo in 3 iterations, our supported operating systems, supported CPU and GPU hardware, rendering backends and much more.

All information found in the documentation section was obtained by collecting and reviewing data from various sources around the web.